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Collision detection framework based on Unity3D  ( EI收录)  

文献类型:会议论文

英文题名:Collision detection framework based on Unity3D

作者:Feng, Sheng[1]; Shen, Chao[1]; Han, Xiaolong[1]; Huang, Yixing[1]; Su, Linxin[1]; Wu, Mingjing[1]; Wang, Xuan[1]

机构:[1] Shaoxing University, Department of Computer Science and Engineering, Shaoxing, 312000, China

会议论文集:Proceedings of the 34th Chinese Control and Decision Conference, CCDC 2022

会议日期:August 15, 2022 - August 17, 2022

会议地点:Hefei, China

语种:英文

外文关键词:Collision Detection; Unity3D; Universality

外文摘要:With the development and application of Unity3D, more and more individual developers and small teams use it to develop their own products. However, in order to get the products as soon as possible, individual developers and small teams often ignore the problem of collision detection. In order to reduce the cost of collision detection technology for individual developers and small teams in simulation or game development, this paper proposes a universal collision detection framework. The main algorithms of the framework are AABB bounding box, SDF and GJK. In the aspect of logic processing, the framework distinguishes and processes the different collision situations between static objects and dynamic objects. Finally, the experimental results show that the frame rate can be effectively improved in a certain range. ? 2022 IEEE.

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